|  | // | 
|  | // vertex_main | 
|  | // | 
|  | struct vertex_main_out { | 
|  | float4 tint_symbol_1_1; | 
|  | }; | 
|  |  | 
|  | struct vertex_main_outputs { | 
|  | float4 vertex_main_out_tint_symbol_1_1 : SV_Position; | 
|  | }; | 
|  |  | 
|  |  | 
|  | Texture2DMS<float4> arg_0 : register(t0, space1); | 
|  | static float4 tint_symbol_1 = (0.0f).xxxx; | 
|  | void textureLoad_6273b1() { | 
|  | float res = 0.0f; | 
|  | uint3 v = (0u).xxx; | 
|  | arg_0.GetDimensions(v.x, v.y, v.z); | 
|  | uint2 v_1 = (v.xy - (1u).xx); | 
|  | int2 v_2 = int2(min(uint2((int(0)).xx), v_1)); | 
|  | res = float4(arg_0.Load(v_2, int(int(1))).x, 0.0f, 0.0f, 0.0f).x; | 
|  | } | 
|  |  | 
|  | void tint_symbol_2(float4 tint_symbol) { | 
|  | tint_symbol_1 = tint_symbol; | 
|  | } | 
|  |  | 
|  | void vertex_main_1() { | 
|  | textureLoad_6273b1(); | 
|  | tint_symbol_2((0.0f).xxxx); | 
|  | } | 
|  |  | 
|  | vertex_main_out vertex_main_inner() { | 
|  | vertex_main_1(); | 
|  | vertex_main_out v_3 = {tint_symbol_1}; | 
|  | return v_3; | 
|  | } | 
|  |  | 
|  | vertex_main_outputs vertex_main() { | 
|  | vertex_main_out v_4 = vertex_main_inner(); | 
|  | vertex_main_outputs v_5 = {v_4.tint_symbol_1_1}; | 
|  | return v_5; | 
|  | } | 
|  |  | 
|  | // | 
|  | // fragment_main | 
|  | // | 
|  |  | 
|  | Texture2DMS<float4> arg_0 : register(t0, space1); | 
|  | void textureLoad_6273b1() { | 
|  | float res = 0.0f; | 
|  | uint3 v = (0u).xxx; | 
|  | arg_0.GetDimensions(v.x, v.y, v.z); | 
|  | uint2 v_1 = (v.xy - (1u).xx); | 
|  | int2 v_2 = int2(min(uint2((int(0)).xx), v_1)); | 
|  | res = float4(arg_0.Load(v_2, int(int(1))).x, 0.0f, 0.0f, 0.0f).x; | 
|  | } | 
|  |  | 
|  | void fragment_main_1() { | 
|  | textureLoad_6273b1(); | 
|  | } | 
|  |  | 
|  | void fragment_main() { | 
|  | fragment_main_1(); | 
|  | } | 
|  |  | 
|  | // | 
|  | // compute_main | 
|  | // | 
|  |  | 
|  | Texture2DMS<float4> arg_0 : register(t0, space1); | 
|  | void textureLoad_6273b1() { | 
|  | float res = 0.0f; | 
|  | uint3 v = (0u).xxx; | 
|  | arg_0.GetDimensions(v.x, v.y, v.z); | 
|  | uint2 v_1 = (v.xy - (1u).xx); | 
|  | int2 v_2 = int2(min(uint2((int(0)).xx), v_1)); | 
|  | res = float4(arg_0.Load(v_2, int(int(1))).x, 0.0f, 0.0f, 0.0f).x; | 
|  | } | 
|  |  | 
|  | void compute_main_1() { | 
|  | textureLoad_6273b1(); | 
|  | } | 
|  |  | 
|  | [numthreads(1, 1, 1)] | 
|  | void compute_main() { | 
|  | compute_main_1(); | 
|  | } | 
|  |  |