blob: 644260b90184328491cbbc141918e75e79d7a748 [file] [log] [blame]
#version 310 es
struct main_out {
vec4 member_0;
};
vec4 v = vec4(0.0f);
void main_1() {
v = vec4(0.0f);
}
main_out main_inner() {
main_1();
return main_out(v);
}
void main() {
gl_Position = main_inner().member_0;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
gl_PointSize = 1.0f;
}