| struct tint_symbol_1 { | |
| uint b : SV_InstanceID; | |
| }; | |
| struct tint_symbol_2 { | |
| float4 value : SV_Position; | |
| }; | |
| float4 main_inner(uint b) { | |
| return float4((float(b)).xxxx); | |
| } | |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { | |
| float4 inner_result = main_inner(tint_symbol.b); | |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; | |
| wrapper_result.value = inner_result; | |
| return wrapper_result; | |
| } |