commit | aef595799dea1914e56e0b32910065b6df1d3777 | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Fri Aug 23 21:30:37 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Aug 23 21:30:37 2024 +0000 |
tree | 6de80647d2b6c56af8d10a92e438496522226e24 | |
parent | cc9f37f7e86275b6dc3051585a2a5576e7a034a3 [diff] |
[hlsl] Regen skips for HLSL tint e2e files (both non-IR and IR) Change-Id: I02e3500347a1b4b1423d4489dcb13313c71c083b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/203695 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.