| int2 tint_bitcast_from_f16(vector<float16_t, 4> src) { |
| uint4 r = f32tof16(float4(src)); |
| return asint(uint2((r.x & 0xffff) | ((r.y & 0xffff) << 16), (r.z & 0xffff) | ((r.w & 0xffff) << 16))); |
| } |
| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| |
| int2 bitcast_214f23() { |
| vector<float16_t, 4> arg_0 = (float16_t(1.0h)).xxxx; |
| int2 res = tint_bitcast_from_f16(arg_0); |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store2(0u, asuint(bitcast_214f23())); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| prevent_dce.Store2(0u, asuint(bitcast_214f23())); |
| return; |
| } |
| |
| struct VertexOutput { |
| float4 pos; |
| int2 prevent_dce; |
| }; |
| struct tint_symbol_1 { |
| nointerpolation int2 prevent_dce : TEXCOORD0; |
| float4 pos : SV_Position; |
| }; |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = bitcast_214f23(); |
| return tint_symbol; |
| } |
| |
| tint_symbol_1 vertex_main() { |
| VertexOutput inner_result = vertex_main_inner(); |
| tint_symbol_1 wrapper_result = (tint_symbol_1)0; |
| wrapper_result.pos = inner_result.pos; |
| wrapper_result.prevent_dce = inner_result.prevent_dce; |
| return wrapper_result; |
| } |