| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct modf_result_vec3_f32 { |
| float3 fract; |
| float3 whole; |
| }; |
| |
| struct VertexOutput { |
| float4 pos; |
| }; |
| |
| struct vertex_main_outputs { |
| float4 VertexOutput_pos [[position]]; |
| }; |
| |
| void modf_5ea256() { |
| float3 arg_0 = float3(-1.5f); |
| modf_result_vec3_f32 v = {}; |
| v.fract = modf(arg_0, v.whole); |
| modf_result_vec3_f32 res = v; |
| } |
| |
| fragment void fragment_main() { |
| modf_5ea256(); |
| } |
| |
| kernel void compute_main() { |
| modf_5ea256(); |
| } |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput out = {}; |
| out.pos = float4(0.0f); |
| modf_5ea256(); |
| return out; |
| } |
| |
| vertex vertex_main_outputs vertex_main() { |
| return vertex_main_outputs{.VertexOutput_pos=vertex_main_inner().pos}; |
| } |