blob: b5261fe25ec0cf009176dd2cf2224e7dbeb4b5fb [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float textureSample_4703d0() {
float2 arg_2 = (1.0f).xx;
uint arg_3 = 1u;
Texture2DArray v = arg_0;
SamplerState v_1 = arg_1;
float2 v_2 = arg_2;
float res = v.Sample(v_1, float3(v_2, float(arg_3)), (1).xx);
return res;
}
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSample_4703d0()));
}