blob: d92026c23ed9582125ef623322da84dd5701a143 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
TextureCubeArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSample_bc7477() {
float3 arg_2 = (1.0f).xxx;
uint arg_3 = 1u;
TextureCubeArray<float4> v = arg_0;
SamplerState v_1 = arg_1;
float3 v_2 = arg_2;
float4 res = v.Sample(v_1, float4(v_2, float(arg_3)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSample_bc7477()));
}