commit | af47388345cc9460a7fab4d1f412a3148409f021 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Thu Jul 21 23:46:15 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jul 21 23:46:15 2022 +0000 |
tree | 463165b8b52fb3f8d3358d52dd1ac350734a75ea | |
parent | e43034bef22b7caca1b5c4addaf5059b1a068088 [diff] |
tint/resolver: Optimize node marking Use the new utils::Bitset to replace the much slower unordered_map. Bug: tint:1613 Change-Id: I80503d2b897f754408c4ce14a221210d6abc18f7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96403 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: dan sinclair <dsinclair@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.