| // Copyright 2019 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/PassResourceUsageTracker.h" |
| |
| #include <utility> |
| |
| #include "dawn/native/BindGroup.h" |
| #include "dawn/native/Buffer.h" |
| #include "dawn/native/EnumMaskIterator.h" |
| #include "dawn/native/ExternalTexture.h" |
| #include "dawn/native/Format.h" |
| #include "dawn/native/QuerySet.h" |
| #include "dawn/native/Texture.h" |
| |
| namespace dawn::native { |
| |
| SyncScopeUsageTracker::SyncScopeUsageTracker() = default; |
| |
| SyncScopeUsageTracker::SyncScopeUsageTracker(SyncScopeUsageTracker&&) = default; |
| |
| SyncScopeUsageTracker::~SyncScopeUsageTracker() = default; |
| |
| SyncScopeUsageTracker& SyncScopeUsageTracker::operator=(SyncScopeUsageTracker&&) = default; |
| |
| void SyncScopeUsageTracker::BufferUsedAs(BufferBase* buffer, |
| wgpu::BufferUsage usage, |
| wgpu::ShaderStage shaderStages) { |
| // std::map's operator[] will create a new element using the default constructor |
| // if the key didn't exist before. |
| BufferSyncInfo& bufferSyncInfo = mBufferSyncInfos[buffer]; |
| |
| bufferSyncInfo.usage |= usage; |
| bufferSyncInfo.shaderStages |= shaderStages; |
| } |
| |
| void SyncScopeUsageTracker::TextureViewUsedAs(TextureViewBase* view, |
| wgpu::TextureUsage usage, |
| wgpu::ShaderStage shaderStages) { |
| TextureRangeUsedAs(view->GetTexture(), view->GetSubresourceRange(), usage, shaderStages); |
| } |
| |
| void SyncScopeUsageTracker::TextureRangeUsedAs(TextureBase* texture, |
| const SubresourceRange& range, |
| wgpu::TextureUsage usage, |
| wgpu::ShaderStage shaderStages) { |
| // Get or create a new TextureSubresourceSyncInfo for that texture (initially filled with |
| // wgpu::TextureUsage::None and WGPUShaderStage_None) |
| auto it = mTextureSyncInfos.emplace( |
| std::piecewise_construct, std::forward_as_tuple(texture), |
| std::forward_as_tuple(texture->GetFormat().aspects, texture->GetArrayLayers(), |
| texture->GetNumMipLevels(), |
| TextureSyncInfo{wgpu::TextureUsage::None, wgpu::ShaderStage::None})); |
| TextureSubresourceSyncInfo& textureSyncInfo = it.first->second; |
| |
| textureSyncInfo.Update( |
| range, [usage, shaderStages](const SubresourceRange&, TextureSyncInfo* storedSyncInfo) { |
| storedSyncInfo->usage |= usage; |
| storedSyncInfo->shaderStages |= shaderStages; |
| }); |
| } |
| |
| void SyncScopeUsageTracker::AddRenderBundleTextureUsage( |
| TextureBase* texture, |
| const TextureSubresourceSyncInfo& textureSyncInfo) { |
| // Get or create a new TextureSubresourceSyncInfo for that texture (initially filled with |
| // wgpu::TextureUsage::None and WGPUShaderStage_None) |
| auto it = mTextureSyncInfos.emplace( |
| std::piecewise_construct, std::forward_as_tuple(texture), |
| std::forward_as_tuple(texture->GetFormat().aspects, texture->GetArrayLayers(), |
| texture->GetNumMipLevels(), |
| TextureSyncInfo{wgpu::TextureUsage::None, wgpu::ShaderStage::None})); |
| TextureSubresourceSyncInfo* passTextureSyncInfo = &it.first->second; |
| |
| passTextureSyncInfo->Merge( |
| textureSyncInfo, [](const SubresourceRange&, TextureSyncInfo* storedSyncInfo, |
| const TextureSyncInfo& addedSyncInfo) { |
| DAWN_ASSERT((addedSyncInfo.usage & wgpu::TextureUsage::RenderAttachment) == 0); |
| storedSyncInfo->usage |= addedSyncInfo.usage; |
| storedSyncInfo->shaderStages |= addedSyncInfo.shaderStages; |
| }); |
| } |
| |
| void SyncScopeUsageTracker::AddBindGroup(BindGroupBase* group) { |
| for (BindingIndex bindingIndex{0}; bindingIndex < group->GetLayout()->GetBindingCount(); |
| ++bindingIndex) { |
| const BindingInfo& bindingInfo = group->GetLayout()->GetBindingInfo(bindingIndex); |
| |
| switch (bindingInfo.bindingType) { |
| case BindingInfoType::Buffer: { |
| BufferBase* buffer = group->GetBindingAsBufferBinding(bindingIndex).buffer; |
| switch (bindingInfo.buffer.type) { |
| case wgpu::BufferBindingType::Uniform: |
| BufferUsedAs(buffer, wgpu::BufferUsage::Uniform, bindingInfo.visibility); |
| break; |
| case wgpu::BufferBindingType::Storage: |
| BufferUsedAs(buffer, wgpu::BufferUsage::Storage, bindingInfo.visibility); |
| break; |
| case kInternalStorageBufferBinding: |
| BufferUsedAs(buffer, kInternalStorageBuffer, bindingInfo.visibility); |
| break; |
| case wgpu::BufferBindingType::ReadOnlyStorage: |
| BufferUsedAs(buffer, kReadOnlyStorageBuffer, bindingInfo.visibility); |
| break; |
| case wgpu::BufferBindingType::Undefined: |
| DAWN_UNREACHABLE(); |
| } |
| break; |
| } |
| |
| case BindingInfoType::Texture: { |
| TextureViewBase* view = group->GetBindingAsTextureView(bindingIndex); |
| switch (bindingInfo.texture.sampleType) { |
| case kInternalResolveAttachmentSampleType: |
| TextureViewUsedAs(view, kResolveAttachmentLoadingUsage, |
| bindingInfo.visibility); |
| break; |
| default: |
| TextureViewUsedAs(view, wgpu::TextureUsage::TextureBinding, |
| bindingInfo.visibility); |
| break; |
| } |
| break; |
| } |
| |
| case BindingInfoType::StorageTexture: { |
| TextureViewBase* view = group->GetBindingAsTextureView(bindingIndex); |
| switch (bindingInfo.storageTexture.access) { |
| case wgpu::StorageTextureAccess::WriteOnly: |
| TextureViewUsedAs(view, kWriteOnlyStorageTexture, bindingInfo.visibility); |
| break; |
| case wgpu::StorageTextureAccess::ReadWrite: |
| TextureViewUsedAs(view, wgpu::TextureUsage::StorageBinding, |
| bindingInfo.visibility); |
| break; |
| case wgpu::StorageTextureAccess::ReadOnly: |
| TextureViewUsedAs(view, kReadOnlyStorageTexture, bindingInfo.visibility); |
| break; |
| case wgpu::StorageTextureAccess::Undefined: |
| DAWN_UNREACHABLE(); |
| } |
| break; |
| } |
| |
| case BindingInfoType::ExternalTexture: |
| DAWN_UNREACHABLE(); |
| break; |
| |
| case BindingInfoType::Sampler: |
| break; |
| } |
| } |
| |
| for (const Ref<ExternalTextureBase>& externalTexture : group->GetBoundExternalTextures()) { |
| mExternalTextureUsages.insert(externalTexture.Get()); |
| } |
| } |
| |
| SyncScopeResourceUsage SyncScopeUsageTracker::AcquireSyncScopeUsage() { |
| SyncScopeResourceUsage result; |
| result.buffers.reserve(mBufferSyncInfos.size()); |
| result.bufferSyncInfos.reserve(mBufferSyncInfos.size()); |
| result.textures.reserve(mTextureSyncInfos.size()); |
| result.textureSyncInfos.reserve(mTextureSyncInfos.size()); |
| |
| for (auto& [buffer, syncInfo] : mBufferSyncInfos) { |
| result.buffers.push_back(buffer); |
| result.bufferSyncInfos.push_back(std::move(syncInfo)); |
| } |
| |
| for (auto& [texture, syncInfo] : mTextureSyncInfos) { |
| result.textures.push_back(texture); |
| result.textureSyncInfos.push_back(std::move(syncInfo)); |
| } |
| |
| for (auto* const it : mExternalTextureUsages) { |
| result.externalTextures.push_back(it); |
| } |
| |
| mBufferSyncInfos.clear(); |
| mTextureSyncInfos.clear(); |
| mExternalTextureUsages.clear(); |
| |
| return result; |
| } |
| |
| ComputePassResourceUsageTracker::ComputePassResourceUsageTracker() = default; |
| |
| ComputePassResourceUsageTracker::~ComputePassResourceUsageTracker() = default; |
| |
| void ComputePassResourceUsageTracker::AddDispatch(SyncScopeResourceUsage scope) { |
| mUsage.dispatchUsages.push_back(std::move(scope)); |
| } |
| |
| void ComputePassResourceUsageTracker::AddReferencedBuffer(BufferBase* buffer) { |
| mUsage.referencedBuffers.insert(buffer); |
| } |
| |
| void ComputePassResourceUsageTracker::AddResourcesReferencedByBindGroup(BindGroupBase* group) { |
| for (BindingIndex index{0}; index < group->GetLayout()->GetBindingCount(); ++index) { |
| const BindingInfo& bindingInfo = group->GetLayout()->GetBindingInfo(index); |
| |
| switch (bindingInfo.bindingType) { |
| case BindingInfoType::Buffer: { |
| mUsage.referencedBuffers.insert(group->GetBindingAsBufferBinding(index).buffer); |
| break; |
| } |
| |
| case BindingInfoType::Texture: { |
| mUsage.referencedTextures.insert( |
| group->GetBindingAsTextureView(index)->GetTexture()); |
| break; |
| } |
| |
| case BindingInfoType::ExternalTexture: |
| DAWN_UNREACHABLE(); |
| case BindingInfoType::StorageTexture: |
| case BindingInfoType::Sampler: |
| break; |
| } |
| } |
| |
| for (const Ref<ExternalTextureBase>& externalTexture : group->GetBoundExternalTextures()) { |
| mUsage.referencedExternalTextures.insert(externalTexture.Get()); |
| } |
| } |
| |
| ComputePassResourceUsage ComputePassResourceUsageTracker::AcquireResourceUsage() { |
| return std::move(mUsage); |
| } |
| |
| RenderPassResourceUsageTracker::RenderPassResourceUsageTracker() = default; |
| |
| RenderPassResourceUsageTracker::RenderPassResourceUsageTracker(RenderPassResourceUsageTracker&&) = |
| default; |
| |
| RenderPassResourceUsageTracker::~RenderPassResourceUsageTracker() = default; |
| |
| RenderPassResourceUsageTracker& RenderPassResourceUsageTracker::operator=( |
| RenderPassResourceUsageTracker&&) = default; |
| |
| RenderPassResourceUsage RenderPassResourceUsageTracker::AcquireResourceUsage() { |
| RenderPassResourceUsage result; |
| *static_cast<SyncScopeResourceUsage*>(&result) = AcquireSyncScopeUsage(); |
| |
| result.querySets.reserve(mQueryAvailabilities.size()); |
| result.queryAvailabilities.reserve(mQueryAvailabilities.size()); |
| |
| for (auto& it : mQueryAvailabilities) { |
| result.querySets.push_back(it.first); |
| result.queryAvailabilities.push_back(std::move(it.second)); |
| } |
| |
| mQueryAvailabilities.clear(); |
| |
| return result; |
| } |
| |
| void RenderPassResourceUsageTracker::TrackQueryAvailability(QuerySetBase* querySet, |
| uint32_t queryIndex) { |
| // The query availability only needs to be tracked again on render passes for checking |
| // query overwrite on render pass and resetting query sets on the Vulkan backend. |
| DAWN_ASSERT(querySet != nullptr); |
| |
| // Gets the iterator for that querySet or create a new vector of bool set to false |
| // if the querySet wasn't registered. |
| auto it = mQueryAvailabilities.emplace(querySet, querySet->GetQueryCount()).first; |
| it->second[queryIndex] = true; |
| } |
| |
| const QueryAvailabilityMap& RenderPassResourceUsageTracker::GetQueryAvailabilityMap() const { |
| return mQueryAvailabilities; |
| } |
| |
| } // namespace dawn::native |