commit | afeb44674ce2024da18475da39fb7b4b7cab7bdf | [log] [tgz] |
---|---|---|
author | Li Hao <hao.x.li@intel.com> | Thu Nov 23 05:09:57 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Nov 23 05:09:57 2023 +0000 |
tree | a427e715841e910e8d9c76676625e26dda85f37d | |
parent | 31664025f8cffee0ff53909f7060234b58306ac4 [diff] |
Validate depthSlice for a 3D texture used in multiple color attachments - Make depthSlice as an optional property in RenderPassColorAttachment and must be set for 3D attachments. - depthSlice has been landed into the spec. We can remove the dawn only tag. - Add validation for attachments' same subresource used multiple times in a render pass. Bug: dawn:1020 Change-Id: Ibb5f66188dba4096f9186e53462bb36c300b1f56 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/155884 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Hao Li <hao.x.li@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.