commit | b0dfccdfc36f7ef237a9cbc20b186023a70b1a4b | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Wed Aug 30 14:49:42 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Aug 30 14:49:42 2023 +0000 |
tree | b1854493600693e5dd5ee87bfc5fe2d8b850b2e0 | |
parent | 71e72ee49b1c38a4be5a031c1a630983d056d65d [diff] |
tint: workaround DXC bug with splatted vector constant texture args DXC fails to compile texture function calls with integer constant splatted vectors. For now, work around this issue by explicitly casting the arg to the expected vector type. Fixes about 115 e2e tests. See the upstream bug: https://github.com/microsoft/DirectXShaderCompiler/issues/5389 Bug: tint:1976 Change-Id: I8fda12f2bef7d5ed315cd8e4ce96344c7d3da0bf Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/148900 Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: Antonio Maiorano <amaiorano@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Auto-Submit: Antonio Maiorano <amaiorano@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.