| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct Results { |
| /* 0x0000 */ tint_array<float, 4> colorSamples; |
| }; |
| |
| kernel void tint_symbol(device Results* tint_symbol_1 [[buffer(0)]], texture2d_ms<float, access::read> tint_symbol_2 [[texture(0)]]) { |
| (*(tint_symbol_1)).colorSamples[0] = tint_symbol_2.read(uint2(int2(0)), 0)[0]; |
| return; |
| } |
| |