blob: d448215cd98fcdc7829bda2fcff68e06c8547761 [file] [log] [blame]
TextureCube arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSample_ea7030() {
float3 arg_2 = (1.0f).xxx;
float res = arg_0.Sample(arg_1, arg_2).x;
prevent_dce.Store(0u, asuint(res));
}
void fragment_main() {
textureSample_ea7030();
return;
}