| // Copyright 2019 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_D3D12_UTILSD3D12_H_ |
| #define SRC_DAWN_NATIVE_D3D12_UTILSD3D12_H_ |
| |
| #include <string> |
| |
| #include "dawn/native/Commands.h" |
| #include "dawn/native/d3d/UtilsD3D.h" |
| #include "dawn/native/d3d12/BufferD3D12.h" |
| #include "dawn/native/d3d12/TextureD3D12.h" |
| #include "dawn/native/d3d12/d3d12_platform.h" |
| #include "dawn/native/dawn_platform.h" |
| |
| namespace dawn::native::d3d12 { |
| |
| D3D12_COMPARISON_FUNC ToD3D12ComparisonFunc(wgpu::CompareFunction func); |
| |
| D3D12_SHADER_VISIBILITY ShaderVisibilityType(wgpu::ShaderStage visibility); |
| |
| D3D12_TEXTURE_COPY_LOCATION ComputeTextureCopyLocationForTexture(const Texture* texture, |
| uint32_t level, |
| uint32_t layer, |
| Aspect aspect); |
| |
| D3D12_BOX ComputeD3D12BoxFromOffsetAndSize(const Origin3D& offset, const Extent3D& copySize); |
| |
| enum class BufferTextureCopyDirection { |
| B2T, |
| T2B, |
| }; |
| |
| void RecordBufferTextureCopyWithBufferHandle(BufferTextureCopyDirection direction, |
| ID3D12GraphicsCommandList* commandList, |
| ID3D12Resource* bufferResource, |
| const uint64_t offset, |
| const uint32_t bytesPerRow, |
| const uint32_t rowsPerImage, |
| const TextureCopy& textureCopy, |
| const Extent3D& copySize); |
| |
| void RecordBufferTextureCopy(BufferTextureCopyDirection direction, |
| ID3D12GraphicsCommandList* commandList, |
| const BufferCopy& bufferCopy, |
| const TextureCopy& textureCopy, |
| const Extent3D& copySize); |
| |
| void SetDebugName(Device* device, ID3D12Object* object, const char* prefix, std::string label = ""); |
| |
| bool CanCopyBufferToBufferWithCopyResource(Buffer* sourceBuffer, |
| uint64_t sourceOffset, |
| Buffer* destinationBuffer, |
| uint64_t destinationOffset, |
| uint64_t copySize); |
| |
| } // namespace dawn::native::d3d12 |
| |
| #endif // SRC_DAWN_NATIVE_D3D12_UTILSD3D12_H_ |