| struct Inner { |
| int scalar_i32; |
| float scalar_f32; |
| }; |
| |
| ByteAddressBuffer sb : register(t0); |
| |
| float2x2 sb_load_12(uint offset) { |
| return float2x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u)))); |
| } |
| |
| float2x3 sb_load_13(uint offset) { |
| return float2x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u)))); |
| } |
| |
| float2x4 sb_load_14(uint offset) { |
| return float2x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u)))); |
| } |
| |
| float3x2 sb_load_15(uint offset) { |
| return float3x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))), asfloat(sb.Load2((offset + 16u)))); |
| } |
| |
| float3x3 sb_load_16(uint offset) { |
| return float3x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u))), asfloat(sb.Load3((offset + 32u)))); |
| } |
| |
| float3x4 sb_load_17(uint offset) { |
| return float3x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u))), asfloat(sb.Load4((offset + 32u)))); |
| } |
| |
| float4x2 sb_load_18(uint offset) { |
| return float4x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))), asfloat(sb.Load2((offset + 16u))), asfloat(sb.Load2((offset + 24u)))); |
| } |
| |
| float4x3 sb_load_19(uint offset) { |
| return float4x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u))), asfloat(sb.Load3((offset + 32u))), asfloat(sb.Load3((offset + 48u)))); |
| } |
| |
| float4x4 sb_load_20(uint offset) { |
| return float4x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u))), asfloat(sb.Load4((offset + 32u))), asfloat(sb.Load4((offset + 48u)))); |
| } |
| |
| typedef float3 sb_load_21_ret[2]; |
| sb_load_21_ret sb_load_21(uint offset) { |
| float3 arr[2] = (float3[2])0; |
| { |
| for(uint i = 0u; (i < 2u); i = (i + 1u)) { |
| arr[i] = asfloat(sb.Load3((offset + (i * 16u)))); |
| } |
| } |
| return arr; |
| } |
| |
| Inner sb_load_22(uint offset) { |
| const Inner tint_symbol = {asint(sb.Load((offset + 0u))), asfloat(sb.Load((offset + 4u)))}; |
| return tint_symbol; |
| } |
| |
| typedef Inner sb_load_23_ret[4]; |
| sb_load_23_ret sb_load_23(uint offset) { |
| Inner arr_1[4] = (Inner[4])0; |
| { |
| for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) { |
| arr_1[i_1] = sb_load_22((offset + (i_1 * 8u))); |
| } |
| } |
| return arr_1; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void main() { |
| const float scalar_f32 = asfloat(sb.Load(0u)); |
| const int scalar_i32 = asint(sb.Load(4u)); |
| const uint scalar_u32 = sb.Load(8u); |
| const float2 vec2_f32 = asfloat(sb.Load2(16u)); |
| const int2 vec2_i32 = asint(sb.Load2(24u)); |
| const uint2 vec2_u32 = sb.Load2(32u); |
| const float3 vec3_f32 = asfloat(sb.Load3(48u)); |
| const int3 vec3_i32 = asint(sb.Load3(64u)); |
| const uint3 vec3_u32 = sb.Load3(80u); |
| const float4 vec4_f32 = asfloat(sb.Load4(96u)); |
| const int4 vec4_i32 = asint(sb.Load4(112u)); |
| const uint4 vec4_u32 = sb.Load4(128u); |
| const float2x2 mat2x2_f32 = sb_load_12(144u); |
| const float2x3 mat2x3_f32 = sb_load_13(160u); |
| const float2x4 mat2x4_f32 = sb_load_14(192u); |
| const float3x2 mat3x2_f32 = sb_load_15(224u); |
| const float3x3 mat3x3_f32 = sb_load_16(256u); |
| const float3x4 mat3x4_f32 = sb_load_17(304u); |
| const float4x2 mat4x2_f32 = sb_load_18(352u); |
| const float4x3 mat4x3_f32 = sb_load_19(384u); |
| const float4x4 mat4x4_f32 = sb_load_20(448u); |
| const float3 arr2_vec3_f32[2] = sb_load_21(512u); |
| const Inner struct_inner = sb_load_22(544u); |
| const Inner array_struct_inner[4] = sb_load_23(552u); |
| return; |
| } |