| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct tint_packed_vec3_f32_array_element { |
| /* 0x0000 */ packed_float3 elements; |
| /* 0x000c */ tint_array<int8_t, 4> tint_pad; |
| }; |
| |
| struct Inner { |
| /* 0x0000 */ int scalar_i32; |
| /* 0x0004 */ float scalar_f32; |
| }; |
| |
| struct S_tint_packed_vec3 { |
| /* 0x0000 */ float scalar_f32; |
| /* 0x0004 */ int scalar_i32; |
| /* 0x0008 */ uint scalar_u32; |
| /* 0x000c */ tint_array<int8_t, 4> tint_pad_1; |
| /* 0x0010 */ float2 vec2_f32; |
| /* 0x0018 */ int2 vec2_i32; |
| /* 0x0020 */ uint2 vec2_u32; |
| /* 0x0028 */ tint_array<int8_t, 8> tint_pad_2; |
| /* 0x0030 */ packed_float3 vec3_f32; |
| /* 0x003c */ tint_array<int8_t, 4> tint_pad_3; |
| /* 0x0040 */ packed_int3 vec3_i32; |
| /* 0x004c */ tint_array<int8_t, 4> tint_pad_4; |
| /* 0x0050 */ packed_uint3 vec3_u32; |
| /* 0x005c */ tint_array<int8_t, 4> tint_pad_5; |
| /* 0x0060 */ float4 vec4_f32; |
| /* 0x0070 */ int4 vec4_i32; |
| /* 0x0080 */ uint4 vec4_u32; |
| /* 0x0090 */ float2x2 mat2x2_f32; |
| /* 0x00a0 */ tint_array<tint_packed_vec3_f32_array_element, 2> mat2x3_f32; |
| /* 0x00c0 */ float2x4 mat2x4_f32; |
| /* 0x00e0 */ float3x2 mat3x2_f32; |
| /* 0x00f8 */ tint_array<int8_t, 8> tint_pad_6; |
| /* 0x0100 */ tint_array<tint_packed_vec3_f32_array_element, 3> mat3x3_f32; |
| /* 0x0130 */ float3x4 mat3x4_f32; |
| /* 0x0160 */ float4x2 mat4x2_f32; |
| /* 0x0180 */ tint_array<tint_packed_vec3_f32_array_element, 4> mat4x3_f32; |
| /* 0x01c0 */ float4x4 mat4x4_f32; |
| /* 0x0200 */ tint_array<tint_packed_vec3_f32_array_element, 2> arr2_vec3_f32; |
| /* 0x0220 */ Inner struct_inner; |
| /* 0x0228 */ tint_array<Inner, 4> array_struct_inner; |
| /* 0x0248 */ tint_array<int8_t, 8> tint_pad_7; |
| }; |
| |
| float2x3 tint_unpack_vec3_in_composite(tint_array<tint_packed_vec3_f32_array_element, 2> in) { |
| float2x3 result = float2x3(0.0f); |
| for(uint i = 0u; (i < 2u); i = (i + 1u)) { |
| result[i] = float3(in[i].elements); |
| } |
| return result; |
| } |
| |
| float3x3 tint_unpack_vec3_in_composite_1(tint_array<tint_packed_vec3_f32_array_element, 3> in) { |
| float3x3 result = float3x3(0.0f); |
| for(uint i = 0u; (i < 3u); i = (i + 1u)) { |
| result[i] = float3(in[i].elements); |
| } |
| return result; |
| } |
| |
| float4x3 tint_unpack_vec3_in_composite_2(tint_array<tint_packed_vec3_f32_array_element, 4> in) { |
| float4x3 result = float4x3(0.0f); |
| for(uint i = 0u; (i < 4u); i = (i + 1u)) { |
| result[i] = float3(in[i].elements); |
| } |
| return result; |
| } |
| |
| tint_array<float3, 2> tint_unpack_vec3_in_composite_3(tint_array<tint_packed_vec3_f32_array_element, 2> in) { |
| tint_array<float3, 2> result = {}; |
| for(uint i = 0u; (i < 2u); i = (i + 1u)) { |
| result[i] = float3(in[i].elements); |
| } |
| return result; |
| } |
| |
| struct S { |
| float scalar_f32; |
| int scalar_i32; |
| uint scalar_u32; |
| float2 vec2_f32; |
| int2 vec2_i32; |
| uint2 vec2_u32; |
| float3 vec3_f32; |
| int3 vec3_i32; |
| uint3 vec3_u32; |
| float4 vec4_f32; |
| int4 vec4_i32; |
| uint4 vec4_u32; |
| float2x2 mat2x2_f32; |
| float2x3 mat2x3_f32; |
| float2x4 mat2x4_f32; |
| float3x2 mat3x2_f32; |
| float3x3 mat3x3_f32; |
| float3x4 mat3x4_f32; |
| float4x2 mat4x2_f32; |
| float4x3 mat4x3_f32; |
| float4x4 mat4x4_f32; |
| tint_array<float3, 2> arr2_vec3_f32; |
| Inner struct_inner; |
| tint_array<Inner, 4> array_struct_inner; |
| }; |
| |
| kernel void tint_symbol(const device S_tint_packed_vec3* tint_symbol_1 [[buffer(0)]]) { |
| float const scalar_f32 = (*(tint_symbol_1)).scalar_f32; |
| int const scalar_i32 = (*(tint_symbol_1)).scalar_i32; |
| uint const scalar_u32 = (*(tint_symbol_1)).scalar_u32; |
| float2 const vec2_f32 = (*(tint_symbol_1)).vec2_f32; |
| int2 const vec2_i32 = (*(tint_symbol_1)).vec2_i32; |
| uint2 const vec2_u32 = (*(tint_symbol_1)).vec2_u32; |
| float3 const vec3_f32 = float3((*(tint_symbol_1)).vec3_f32); |
| int3 const vec3_i32 = int3((*(tint_symbol_1)).vec3_i32); |
| uint3 const vec3_u32 = uint3((*(tint_symbol_1)).vec3_u32); |
| float4 const vec4_f32 = (*(tint_symbol_1)).vec4_f32; |
| int4 const vec4_i32 = (*(tint_symbol_1)).vec4_i32; |
| uint4 const vec4_u32 = (*(tint_symbol_1)).vec4_u32; |
| float2x2 const mat2x2_f32 = (*(tint_symbol_1)).mat2x2_f32; |
| float2x3 const mat2x3_f32 = tint_unpack_vec3_in_composite((*(tint_symbol_1)).mat2x3_f32); |
| float2x4 const mat2x4_f32 = (*(tint_symbol_1)).mat2x4_f32; |
| float3x2 const mat3x2_f32 = (*(tint_symbol_1)).mat3x2_f32; |
| float3x3 const mat3x3_f32 = tint_unpack_vec3_in_composite_1((*(tint_symbol_1)).mat3x3_f32); |
| float3x4 const mat3x4_f32 = (*(tint_symbol_1)).mat3x4_f32; |
| float4x2 const mat4x2_f32 = (*(tint_symbol_1)).mat4x2_f32; |
| float4x3 const mat4x3_f32 = tint_unpack_vec3_in_composite_2((*(tint_symbol_1)).mat4x3_f32); |
| float4x4 const mat4x4_f32 = (*(tint_symbol_1)).mat4x4_f32; |
| tint_array<float3, 2> const arr2_vec3_f32 = tint_unpack_vec3_in_composite_3((*(tint_symbol_1)).arr2_vec3_f32); |
| Inner const struct_inner = (*(tint_symbol_1)).struct_inner; |
| tint_array<Inner, 4> const array_struct_inner = (*(tint_symbol_1)).array_struct_inner; |
| return; |
| } |
| |