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b94b9ca68ecc762078f1540e98e917f395ba1747
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test
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tint
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types
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texture
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depth
/
cube_array.wgsl.expected.ir.msl
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SKIP
:
FAILED
#include
<metal_stdlib>
using
namespace
metal
;
depthcube_array
<
float
,
access
::
sample
>
t_f
;
void
tint_symbol
()
{
}