Roll third_party/webgpu-headers/src/ ca7071cd5..706853a9d (1 commit) https://chromium.googlesource.com/external/github.com/webgpu-native/webgpu-headers/+log/ca7071cd5dd8..706853a9da45 $ git log ca7071cd5..706853a9d --date=short --no-merges --format='%ad %ae %s' 2025-10-24 beaufort.francois Add `"texture-component-swizzle"` feature (#560) Created with: roll-dep third_party/webgpu-headers/src Change-Id: Ic8e3db344df527a48151078621796cc7038f5ca7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/268994 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.