[dawn][native] Add DynamicArrayState default bindings

The default bindings are used instead of the dynamic array element when
!hasBinding<T>. They are inserted at the end of the dynamic binding
array, after all of the slots for the users' bindings. This CL:

 - Adds creation of all 26 default bindings for
   wgpu::DynamicBindingKind::SampledTexture. This is cached on a
   DynamicArrayDefaultBindings object.
 - Makes the DynamicArrayDefaultBindings object part of the device so it
   can be reused between bindgroups.
 - Inserts the default bindings at the end of the DynamicArrayState
   bindings.
    - This requires updating the Vulkan backend to reserve enough space
      for the additional bindings.
    - Separately keep track of the API size of the DynamicArrayState
      since mBindings now also contains default bindings.
    - Changes the logic in DynamicArrayState metadata updates to only do
      updates for the user bindings.
      - Updates the Vulkan backend to handle empty metadata updates.
 - Pass to Tint the order in which we put the default bindings at the
   end of the binding array.
 - Adds a test that default bindings contain zeroes and have size 1
   (only for a few interesting types).
    - Fix the KeepBIndingArrayAsPointer transform to list
      DuplicateBindings as a capability.

Bug: 435317394
Change-Id: I97201f193b0136d6c5b1003e9ba6ac2598295bbf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/260255
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
11 files changed
tree: 676fb940b3c603c0f2f5b39607069bde46004a7e
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. WATCHLISTS
  45. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.