SKIP: FAILED | |
#version 310 es | |
void bar() { | |
} | |
vec4 main() { | |
vec2 a = vec2(0.0f); | |
bar(); | |
return vec4(0.40000000596046447754f, 0.40000000596046447754f, 0.80000001192092895508f, 1.0f); | |
} | |
error: Error parsing GLSL shader: | |
ERROR: 0:5: 'float' : type requires declaration of default precision qualifier | |
ERROR: 0:5: '' : compilation terminated | |
ERROR: 2 compilation errors. No code generated. | |
tint executable returned error: exit status 1 |