blob: 989c67bef2d2e1c7b2ff2c8bf60a1de59b74912d [file] [log] [blame]
SKIP: FAILED
#version 310 es
void bar() {
}
vec4 main() {
vec2 a = vec2(0.0f);
bar();
return vec4(0.40000000596046447754f, 0.40000000596046447754f, 0.80000001192092895508f, 1.0f);
}
error: Error parsing GLSL shader:
ERROR: 0:5: 'float' : type requires declaration of default precision qualifier
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1