#include <metal_stdlib> | |
using namespace metal; | |
struct tint_module_vars_struct { | |
device float3* s; | |
}; | |
kernel void tint_symbol(device float3* s [[buffer(0)]]) { | |
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.s=s}; | |
float3 v = 0.0f; | |
float const scalar = v[1u]; | |
float2 const swizzle2 = v.xz; | |
float3 const swizzle3 = v.xzy; | |
float3 const v_1 = float3(scalar); | |
(*tint_module_vars.s) = ((v_1 + float3(swizzle2, 1.0f)) + swizzle3); | |
} |