#include <metal_stdlib> | |
using namespace metal; | |
struct frexp_result_vec2_f32 { | |
float2 fract; | |
int2 exp; | |
}; | |
frexp_result_vec2_f32 tint_frexp(float2 param_0) { | |
frexp_result_vec2_f32 result; | |
result.fract = frexp(param_0, result.exp); | |
return result; | |
} | |
kernel void tint_symbol() { | |
float2 const in = float2(1.25f, 3.75f); | |
frexp_result_vec2_f32 const res = tint_frexp(in); | |
float2 const fract = res.fract; | |
int2 const exp = res.exp; | |
return; | |
} | |