#version 310 es | |
precision highp float; | |
precision highp int; | |
void atanh_7f2874() { | |
vec3 res = vec3(0.54930615425109863281f); | |
} | |
struct VertexOutput { | |
vec4 pos; | |
}; | |
void fragment_main() { | |
atanh_7f2874(); | |
} | |
void main() { | |
fragment_main(); | |
return; | |
} | |
#version 310 es | |
void atanh_7f2874() { | |
vec3 res = vec3(0.54930615425109863281f); | |
} | |
struct VertexOutput { | |
vec4 pos; | |
}; | |
void compute_main() { | |
atanh_7f2874(); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
compute_main(); | |
return; | |
} | |
#version 310 es | |
void atanh_7f2874() { | |
vec3 res = vec3(0.54930615425109863281f); | |
} | |
struct VertexOutput { | |
vec4 pos; | |
}; | |
VertexOutput vertex_main() { | |
VertexOutput tint_symbol = VertexOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f)); | |
tint_symbol.pos = vec4(0.0f); | |
atanh_7f2874(); | |
return tint_symbol; | |
} | |
void main() { | |
gl_PointSize = 1.0; | |
VertexOutput inner_result = vertex_main(); | |
gl_Position = inner_result.pos; | |
gl_Position.y = -(gl_Position.y); | |
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); | |
return; | |
} |