| #include <metal_stdlib> |
| |
| using namespace metal; |
| float distance_0657d4() { |
| float res = 0.0f; |
| return res; |
| } |
| |
| fragment void fragment_main(device float* tint_symbol_1 [[buffer(0)]]) { |
| *(tint_symbol_1) = distance_0657d4(); |
| return; |
| } |
| |
| kernel void compute_main(device float* tint_symbol_2 [[buffer(0)]]) { |
| *(tint_symbol_2) = distance_0657d4(); |
| return; |
| } |
| |
| struct VertexOutput { |
| float4 pos; |
| float prevent_dce; |
| }; |
| |
| struct tint_symbol { |
| float prevent_dce [[user(locn0)]] [[flat]]; |
| float4 pos [[position]]; |
| }; |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput out = {}; |
| out.pos = float4(0.0f); |
| out.prevent_dce = distance_0657d4(); |
| return out; |
| } |
| |
| vertex tint_symbol vertex_main() { |
| VertexOutput const inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.pos = inner_result.pos; |
| wrapper_result.prevent_dce = inner_result.prevent_dce; |
| return wrapper_result; |
| } |
| |