#include <metal_stdlib> | |
using namespace metal; | |
struct tint_module_vars_struct { | |
device float3* prevent_dce; | |
}; | |
float3 dpdyFine_1fb7ab() { | |
float3 res = dfdy(float3(1.0f)); | |
return res; | |
} | |
fragment void fragment_main(device float3* prevent_dce [[buffer(0)]]) { | |
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; | |
(*tint_module_vars.prevent_dce) = dpdyFine_1fb7ab(); | |
} |