blob: 55db78cac2846efa10d833200bd23c3389acd2c8 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture3d<uint, access::sample> arg_0;
device uint* prevent_dce;
};
struct VertexOutput {
float4 pos;
uint prevent_dce;
};
struct vertex_main_outputs {
float4 VertexOutput_pos [[position]];
uint VertexOutput_prevent_dce [[user(locn0)]] [[flat]];
};
uint textureNumLevels_60d9b8(tint_module_vars_struct tint_module_vars) {
uint res = tint_module_vars.arg_0.get_num_mip_levels();
return res;
}
fragment void fragment_main(texture3d<uint, access::sample> arg_0 [[texture(0)]], device uint* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .prevent_dce=prevent_dce};
(*tint_module_vars.prevent_dce) = textureNumLevels_60d9b8(tint_module_vars);
}
kernel void compute_main(texture3d<uint, access::sample> arg_0 [[texture(0)]], device uint* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .prevent_dce=prevent_dce};
(*tint_module_vars.prevent_dce) = textureNumLevels_60d9b8(tint_module_vars);
}
VertexOutput vertex_main_inner(tint_module_vars_struct tint_module_vars) {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = textureNumLevels_60d9b8(tint_module_vars);
return out;
}
vertex vertex_main_outputs vertex_main(texture3d<uint, access::sample> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
VertexOutput const v = vertex_main_inner(tint_module_vars);
return vertex_main_outputs{.VertexOutput_pos=v.pos, .VertexOutput_prevent_dce=v.prevent_dce};
}