| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct tint_module_vars_struct { |
| depth2d_ms<float, access::read> arg_0; |
| thread float4* tint_symbol_1; |
| }; |
| |
| struct vertex_main_out { |
| float4 tint_symbol_1_1; |
| }; |
| |
| struct vertex_main_outputs { |
| float4 vertex_main_out_tint_symbol_1_1 [[position]]; |
| }; |
| |
| void textureDimensions_f60bdb(tint_module_vars_struct tint_module_vars) { |
| int2 res = int2(0); |
| uint const v = tint_module_vars.arg_0.get_width(); |
| res = int2(uint2(v, tint_module_vars.arg_0.get_height())); |
| } |
| |
| void tint_symbol_2(float4 tint_symbol, tint_module_vars_struct tint_module_vars) { |
| (*tint_module_vars.tint_symbol_1) = tint_symbol; |
| } |
| |
| void vertex_main_1(tint_module_vars_struct tint_module_vars) { |
| textureDimensions_f60bdb(tint_module_vars); |
| tint_symbol_2(float4(0.0f), tint_module_vars); |
| } |
| |
| vertex_main_out vertex_main_inner(tint_module_vars_struct tint_module_vars) { |
| vertex_main_1(tint_module_vars); |
| return vertex_main_out{.tint_symbol_1_1=(*tint_module_vars.tint_symbol_1)}; |
| } |
| |
| void fragment_main_1(tint_module_vars_struct tint_module_vars) { |
| textureDimensions_f60bdb(tint_module_vars); |
| } |
| |
| fragment void fragment_main(depth2d_ms<float, access::read> arg_0 [[texture(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0}; |
| fragment_main_1(tint_module_vars); |
| } |
| |
| void compute_main_1(tint_module_vars_struct tint_module_vars) { |
| textureDimensions_f60bdb(tint_module_vars); |
| } |
| |
| kernel void compute_main(depth2d_ms<float, access::read> arg_0 [[texture(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0}; |
| compute_main_1(tint_module_vars); |
| } |
| |
| vertex vertex_main_outputs vertex_main(depth2d_ms<float, access::read> arg_0 [[texture(0)]]) { |
| thread float4 tint_symbol_1 = float4(0.0f); |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .tint_symbol_1=(&tint_symbol_1)}; |
| return vertex_main_outputs{.vertex_main_out_tint_symbol_1_1=vertex_main_inner(tint_module_vars).tint_symbol_1_1}; |
| } |