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zero_init
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mat2x2
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f16.wgsl.expected.glsl
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#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
void
f
()
{
f16mat2 v
=
f16mat2
(
f16vec2
(
0.0hf
),
f16vec2
(
0.0hf
));
}