commit | c4ebf2cc57dd715001f09589b522f401ab6dac03 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Thu Sep 22 22:59:16 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Sep 22 22:59:16 2022 +0000 |
tree | ca4fa5fe9dc626f5b769070c632650e9e279bcea | |
parent | 78f8067fd5e23f58f0132413eeadd181193ddce8 [diff] |
tint: Implement textureSampleBaseClampToEdge Fixed: tint:1671 Change-Id: Iaae5b5d571a4401c0255de727245bf8dbbe06740 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102642 Reviewed-by: David Neto <dneto@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.