blob: b2a7387dec810d8f4021fbcf4677767e0e04ccf5 [file] [log] [blame]
struct Normals {
f : vec3<f32>,
}
const faceNormals = array<Normals, 1>(
Normals(vec3(0, 0, 1)),
);
@vertex
fn main() -> @builtin(position) vec4<f32> {
return vec4(faceNormals[0].f, 1.);
}