blob: 3f235e756148e4768e8868e834c52131d72e9064 [file] [log] [blame]
struct Normals {
f : vec3<f32>,
}
const faceNormals = array<Normals, 1>(Normals(vec3(0, 0, 1)));
@vertex
fn main() -> @builtin(position) vec4<f32> {
return vec4(faceNormals[0].f, 1.0);
}