blob: 05b15db9f832c443e26f5bbe3bda788c9e013616 [file] [log] [blame]
Texture2D<uint4> Src : register(t0, space0);
RWTexture2D<uint4> Dst : register(u1, space0);
[numthreads(1, 1, 1)]
void main() {
uint4 srcValue = uint4(0u, 0u, 0u, 0u);
const uint4 x_22 = Src.Load(int3(0, 0, 0));
srcValue = x_22;
const uint x_24 = srcValue.x;
const uint x_25 = (x_24 + 1u);
const uint4 x_27 = srcValue;
Dst[(0).xx] = x_27.xxxx;
return;
}