blob: d0639e473c93029a388f942538860df5f435ee8e [file] [log] [blame]
#version 310 es
precision mediump float;
layout(binding = 0, std430) buffer S_ssbo {
float a;
uint pad;
uint pad_1;
uint pad_2;
} b0;
layout(binding = 0, std430) buffer S_ssbo_1 {
float a;
uint pad;
uint pad_1;
uint pad_2;
} b1;
layout(binding = 0, std430) buffer S_ssbo_2 {
float a;
uint pad;
uint pad_1;
uint pad_2;
} b2;
layout(binding = 0, std430) buffer S_ssbo_3 {
float a;
uint pad;
uint pad_1;
uint pad_2;
} b3;
layout(binding = 0, std430) buffer S_ssbo_4 {
float a;
uint pad;
uint pad_1;
uint pad_2;
} b4;
layout(binding = 0, std430) buffer S_ssbo_5 {
float a;
uint pad;
uint pad_1;
uint pad_2;
} b5;
layout(binding = 0, std430) buffer S_ssbo_6 {
float a;
uint pad;
uint pad_1;
uint pad_2;
} b6;
layout(binding = 0, std430) buffer S_ssbo_7 {
float a;
uint pad;
uint pad_1;
uint pad_2;
} b7;
layout(binding = 1, std140) uniform S_ubo {
float a;
uint pad;
uint pad_1;
uint pad_2;
} b8;
layout(binding = 1, std140) uniform S_ubo_1 {
float a;
uint pad;
uint pad_1;
uint pad_2;
} b9;
layout(binding = 1, std140) uniform S_ubo_2 {
float a;
uint pad;
uint pad_1;
uint pad_2;
} b10;
layout(binding = 1, std140) uniform S_ubo_3 {
float a;
uint pad;
uint pad_1;
uint pad_2;
} b11;
layout(binding = 1, std140) uniform S_ubo_4 {
float a;
uint pad;
uint pad_1;
uint pad_2;
} b12;
layout(binding = 1, std140) uniform S_ubo_5 {
float a;
uint pad;
uint pad_1;
uint pad_2;
} b13;
layout(binding = 1, std140) uniform S_ubo_6 {
float a;
uint pad;
uint pad_1;
uint pad_2;
} b14;
layout(binding = 1, std140) uniform S_ubo_7 {
float a;
uint pad;
uint pad_1;
uint pad_2;
} b15;
void tint_symbol() {
}
void main() {
tint_symbol();
return;
}