blob: e1b82e857901a95cab3f7e3193de7344f0eec05d [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
struct frexp_result_vec3_f16 {
f16vec3 sig;
ivec3 exp;
};
frexp_result_vec3_f16 tint_frexp(f16vec3 param_0) {
frexp_result_vec3_f16 result;
result.sig = frexp(param_0, result.exp);
return result;
}
void frexp_ae4a66() {
frexp_result_vec3_f16 res = tint_frexp(f16vec3(0.0hf));
}
vec4 vertex_main() {
frexp_ae4a66();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
precision mediump float;
struct frexp_result_vec3_f16 {
f16vec3 sig;
ivec3 exp;
};
frexp_result_vec3_f16 tint_frexp(f16vec3 param_0) {
frexp_result_vec3_f16 result;
result.sig = frexp(param_0, result.exp);
return result;
}
void frexp_ae4a66() {
frexp_result_vec3_f16 res = tint_frexp(f16vec3(0.0hf));
}
void fragment_main() {
frexp_ae4a66();
}
void main() {
fragment_main();
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
struct frexp_result_vec3_f16 {
f16vec3 sig;
ivec3 exp;
};
frexp_result_vec3_f16 tint_frexp(f16vec3 param_0) {
frexp_result_vec3_f16 result;
result.sig = frexp(param_0, result.exp);
return result;
}
void frexp_ae4a66() {
frexp_result_vec3_f16 res = tint_frexp(f16vec3(0.0hf));
}
void compute_main() {
frexp_ae4a66();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}