| void select_e3e028() { | |
| bool4 res = ((true).xxxx ? (true).xxxx : (true).xxxx); | |
| } | |
| struct tint_symbol { | |
| float4 value : SV_Position; | |
| }; | |
| float4 vertex_main_inner() { | |
| select_e3e028(); | |
| return (0.0f).xxxx; | |
| } | |
| tint_symbol vertex_main() { | |
| const float4 inner_result = vertex_main_inner(); | |
| tint_symbol wrapper_result = (tint_symbol)0; | |
| wrapper_result.value = inner_result; | |
| return wrapper_result; | |
| } | |
| void fragment_main() { | |
| select_e3e028(); | |
| return; | |
| } | |
| [numthreads(1, 1, 1)] | |
| void compute_main() { | |
| select_e3e028(); | |
| return; | |
| } |