blob: fdfe3c002241f582569ff3203e37a1ec50fe080b [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0_arg_1;
void textureSample_17e988() {
vec4 res = textureOffset(arg_0_arg_1, vec3(0.0f, 0.0f, float(1)), ivec2(0));
}
void fragment_main() {
textureSample_17e988();
}
void main() {
fragment_main();
return;
}