blob: f392da9c9662e4a9d0e1c2b4642c765a965aa9fd [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSample_4dd1bf(texturecube_array<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float4 res = tint_symbol.sample(tint_symbol_1, float3(0.0f), 1);
}
fragment void fragment_main(texturecube_array<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSample_4dd1bf(tint_symbol_2, tint_symbol_3);
return;
}