blob: f43541cd7f0802d25f63eefb3844c3161613f72b [file] [log] [blame]
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_85c4ba() {
float4 res = arg_0.Sample(arg_1, (0.0f).xx, (0).xx);
}
void fragment_main() {
textureSample_85c4ba();
return;
}