blob: 04d0da828e8203c88fffa0e591dc08e78382b722 [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler2DShadow arg_0_arg_1;
void textureSampleCompare_dec064() {
float res = textureOffset(arg_0_arg_1, vec3(0.0f, 0.0f, 1.0f), ivec2(0));
}
void fragment_main() {
textureSampleCompare_dec064();
}
void main() {
fragment_main();
return;
}