| enable f16; | |
| fn round_9078ef() { | |
| var arg_0 = f16(); | |
| var res : f16 = round(arg_0); | |
| } | |
| @vertex | |
| fn vertex_main() -> @builtin(position) vec4<f32> { | |
| round_9078ef(); | |
| return vec4<f32>(); | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| round_9078ef(); | |
| } | |
| @compute @workgroup_size(1) | |
| fn compute_main() { | |
| round_9078ef(); | |
| } |