blob: d951a7eee8f0b5e0a918ccf26cd98792f7d73d04 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureNumSamples_42f8bb(texture2d_ms<uint, access::read> tint_symbol_1) {
int res = int(tint_symbol_1.get_num_samples());
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(texture2d_ms<uint, access::read> tint_symbol_2) {
textureNumSamples_42f8bb(tint_symbol_2);
return float4(0.0f);
}
vertex tint_symbol vertex_main(texture2d_ms<uint, access::read> tint_symbol_3 [[texture(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_3);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texture2d_ms<uint, access::read> tint_symbol_4 [[texture(0)]]) {
textureNumSamples_42f8bb(tint_symbol_4);
return;
}
kernel void compute_main(texture2d_ms<uint, access::read> tint_symbol_5 [[texture(0)]]) {
textureNumSamples_42f8bb(tint_symbol_5);
return;
}