blob: d96272b6b2b92e95fa4f7e41df1bec51b972085d [file] [log] [blame]
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_85c4ba() {
float2 arg_2 = (0.0f).xx;
float4 res = arg_0.Sample(arg_1, arg_2, (0).xx);
}
void fragment_main() {
textureSample_85c4ba();
return;
}