blob: daefdff15fd4672c9c0802c71b08674009ba39fa [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSample_ea7030(depthcube<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float3 arg_2 = float3(0.0f);
float res = tint_symbol.sample(tint_symbol_1, arg_2);
}
fragment void fragment_main(depthcube<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSample_ea7030(tint_symbol_2, tint_symbol_3);
return;
}