blob: fa703bc6abcc7bba7834e0a70eccebd321de18bc [file] [log] [blame]
Texture3D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleBias_594824() {
float3 arg_2 = (0.0f).xxx;
float arg_3 = 1.0f;
float4 res = arg_0.SampleBias(arg_1, arg_2, arg_3, (0).xxx);
}
void fragment_main() {
textureSampleBias_594824();
return;
}