blob: fb86fb4917653f25a6892e1d8206072431fdbe49 [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler2D t_s;
void tint_symbol() {
vec4 res = textureGather(t_s, vec2(0.0f), 3);
}
void main() {
tint_symbol();
return;
}