blob: 56e8a18b7b9927ffeee4f2b1279de44b0d3ce772 [file] [log] [blame]
Texture2D<float4> t : register(t0, space1);
SamplerState s : register(s1, space1);
void main() {
float4 res = t.GatherBlue(s, (0.0f).xx);
return;
}