blob: c56f1aaa6e75b1ccda126f41f6e78e8dd680edc8 [file] [log] [blame]
Texture2D<float4> t : register(t0, space1);
SamplerState s : register(s1, space1);
void main() {
float4 res = t.GatherGreen(s, (0.0f).xx);
return;
}