blob: abcb93a72b931859772a67f2cf5250e71784743a [file] [log] [blame]
@group(1) @binding(0) var t : texture_2d<f32>;
@group(1) @binding(1) var s : sampler;
@fragment
fn main() {
var res : vec4<f32> = textureGather(0, t, s, vec2<f32>());
}