blob: 21d576122b8f0b93bc17b45bd09fbcb0cb675dca [file] [log] [blame]
Texture2D<float4> t : register(t0, space1);
SamplerState s : register(s1, space1);
void main() {
float4 res = t.GatherRed(s, (0.0f).xx);
return;
}